Introduction To 3d Programming With Directx 10 Pdf

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Мета поисковая система по крупнейшим торрент трекерам мира. Находи и скачивай фильмы, игры, музыку, книги, программы. Oct 2, 2017 - Introduction to 3D Game Programming with DirectX 11. Автор: Frank Luna Жанр: Game Development Издательство: Mercury Learning & Information ISBN: 9223. Язык: Английский Формат: PDF Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да. Рудование обновляется чуть ли не каждый день. Выходом из ситуации стала разработка библиотек для работы с графикой. Наиболее популярные — OpenGL и Direct3D. Direct 3D 11 LLeipepb. Драйверы Direct3D, которые входят в состав библиотеки Microsoft DirectX, в насто- ящее время можно назвать.

Introduction to 3D Game Programming with DirectX 10 Год выпуска: 2008 Автор: Frank D. Luna Жанр: программирование DirectX; программирование игр Издательство: Wordware Publishing ISBN: 1-59822-053-5 Формат: CHM Качество: eBook (изначально компьютерное) Описание: Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts.

Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling.

Introduction To 3d Programming With Directx 10 PdfProgramming

Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (e.g., OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version - Direct3D 10.скрытый текст.

Introduction to 3D Game Programming with DirectX 11 Год: 2012 Автор: Frank Luna Жанр: Game Development Издательство: Mercury Learning & Information ISBN: 9223 Язык: Английский Формат: PDF Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 754 Описание: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation.Примеры страниц.